LET'S MAKE
A WISH

Traditional wish-making rituals reimagined
as an interactive XR experience.

Role
Technical Artist
Interaction Designer
Year
2024
Team
Lisi Xie · Chuyue Yu · Wenqu Tang

/01 EXPERIENCE

FIVE ACTIONS.
ONE RITUAL.

A wish unfolds through five embodied interactions, from a quiet intention to a lantern released into the night.

Make a Wish

Close your eyes to begin the ritual.

/02 INTERACTION

RITUAL
→ ACTION
→ RESPONSE

Each familiar gesture produces an immediate response, making the cultural ritual legible through action.

Shake → Fortune

Draw a Fortune

Shaking the bucket generates a personalized fortune stick.

Write → Blessing

Trace Fu

Handwriting turns a symbolic character into an embodied gesture.

Light → Release

Send the Wish

The final action transforms intention into a visible ascent.

/03 LANTERN

LIGHT.
RELEASE.
ASCEND.

The lantern sequence carries the experience from close-range interaction to a large-scale visual payoff.

01 / Ignition

Light

A close interaction activates the lantern.

02 / Release

Let Go

The gesture shifts from holding to sending.

03 / Payoff

Ascend

Light, flight and fireworks complete the ritual.

/04 EMBODIED INTERACTION

GESTURE
BECOMES
MEANING

Writing and prayer turn symbolic actions into readable visual feedback.

Writing / Primary Interaction

Write a Blessing

I built the board and pen interaction so the Fu character could be traced directly in space.

Buddha / Visual Response

A Quiet Signal

Wenqu Tang created the original eye-close mechanic. I added the halo and visual response that confirms the wish.

/05 ROLE

ROLE &
CONTRIBUTION

My role connected interaction development, real-time effects, environmental polish and motion into one coherent XR ritual.

05.2 / Lighting & Atmosphere

Lighting the Ritual Space

Warm localized lighting guides attention toward the shrine while keeping the surrounding landscape dark.

Unity Scene View showing localized shrine lighting, surrounding dark landscape and lighting gizmos
Unity / XR Development
Lantern ignition and release, plus the handwriting interaction.
VFX
Fireworks and the Buddha visual response.
World Building
Terrain, lighting and environment polish.
Motion
Cinemachine NPC loops and scene movement.

Lisi Xie

Lantern interaction
Handwriting board & pen
Fireworks & Buddha halo
Lighting, environment & Cinemachine

Chuyue Yu

Environment & NPC arrangement
Asset sourcing
Drum interaction

Wenqu Tang

Fortune bucket
Eye-close interaction

/07 Next Project

An AR game prototype turning personal carbon impact into interactive creatures and shared goals.